🎯 Help employers and employees to have a “one-stop” tool that helps facilitates efficiency and flexibility outside of work
An analysis of the top scheduling software in use today found a number of common issues:
- Cluttered UI
- Too many steps needed to request days off
- Limited task submission options
- Is often only user friendly for either the employee or employer, never both
I proceeded to interview a group of participants - particularly those that are currently employers and employees that operate through timesheets and weekly scheduling. Additionally, all participants had additional responsibilities that they tend to outside of work, allowing me to get an idea of features that would help them balance everything efficiently. The key takeaways found the following user pain points:
The same participants interviewed were then asked to use a few competitor apps to identify gaps in their design and uncover opportunities for further improvement that could be implemented. For the purpose of the project, we focused on the specific user tasks of: scheduling staff, requesting days off, submitting availabilities, and communication with coworkers. Participants highlighted the following:
Taking the research into consideration, I created two user personas to better understand our target audience. I created two personas to represent two different user experiences: the employer and employee
There are two distinct user personas created to represent WorkHub’s target demographic; the employer and the employee. A user journey map was created to further explore the experience of Daniel as he navigates creating a new shift schedule for his employees.
With this in mind, I created the information architecture for the application, being sure to include perspectives of both an employer and employee.
The sketch and wireframe process focuses on the home, chatroom, and notifications pages. I focused on including updates on upcoming/new shifts and important alerts on the homepage so that finding the necessary information would be more streamlined for the user. Additionally, conversing with employees/coworkers is more efficient as each individual’s contact information and the option to begin a conversation is all in one area. Finally, the calendar view allows users to easily see upcoming shifts and keep track of previous ones.
As this project was my first official case study, it was definitely a huge learning curve to have to learn about the entire process as a whole when designing a new product. It was difficult to grasp certain concepts concretely throughout the Google x Coursera course as often times it would not go into enough detail (ex. User Research). Thus, it was difficult for me to conduct in depth User Research throughout the project that would allow for me to have more concrete data to back up certain design decisions.
I used to think that so long as the product is visually appealing, the user would be happy. Since completing this project I’ve recognized the importance of User Research in helping the overall design process. Not only does it help to frame each project and place the User at the centre of the design process and the product; but also to back up reasonings for certain design decisions.
As I underwent the design process for the product, I had lots of trouble thinking of how to implement my problem statement into the product itself. How would I help my users save time to ensure they have a healthy work-life balance? I eventually decided to implement Hick’s Law, ensuring that my users are only presented with the choices that they need to make and nothing more. Through reducing the amount of extra functions on the pages I was able to ensure that my user saves time and instead is able to make an efficient decision.
In the future, I would like to use a survey or more fleshed out interview process to collect more opinions of my users. I believe that this would allow for a more solid foundation when beginning to design the product as there would be more data to support and guide design decisions. In terms of this project, I believe a survey would help to collect more details as to specific elements that users would like in a work-scheduling app.
As a designer I found myself growing attached to certain design choices that were made and was unable to be flexible with changes. Rather than viewing the design process as linear, I now recognize that I must be more open to changes as there are always improvements that can be made to further support the user.